In the event, nobody was faster than the wolves. Initiative can be increased when your men level up, and for my bowmen and crossbowmen it's a must: high initiative means they can attack early, before their friends get in the way. When battle begins in Battle Brothers, every member of your band and every enemy takes their turn based on their initiative. He performed admirably against slow-moving brigands, but when we were contracted to rid hills near Grafenheide of dire wolves he was mauled by a fast-moving wolf who got the first turn and closed on him before he could fire a shot. Ruthard the Student, the aforementioned casualty, gained experience faster, but wasn't very tough so I gave him a bow. Nothing will make punching an orc a great idea, but it's cheaper than buying a spear to arm him. Hans is fittingly a brawler, which means he's tough and gets a bonus to unarmed strikes. Depending on their background, they have different skills and perks and demand different wages. Each town in Battle Brothers has a small pool of men looking for a band to join. The first casualty in this band wasn't one of the founders, but one of a small group I recruited in a town called Tangvall to reinforce my band. It's a difficult rule to adhere to in Battle Brothers because my whole band has been completely wiped out many times, which means starting all over again. I chose the name Stalwart Standard and their colours – three axes – less because it's memorable and more because I don't like to duplicate the identity of whatever character or group I'm controlling in a game across runs. It's almost certain that the handful of men in your party are doomed to die or desert, but the band itself will (hopefully) outlast its founding members. Your first decision in Battle Brothers is the name of your band and the colours of their standard. Battle Brothers isn't about winning battles and finishing the story, but getting rich and famous. Both layers work together to realise the game's fantasy of managing a mercenary company. Battle Brothers excels at linking its tactical layer – fighting monsters on a hex grid – with its strategic layer, managing the company. What town will they go to next? What job should they take? Do they have enough food to survive? Critically, how will you pay them tomorrow? If pay is behind, men are hungry, injured, or their compatriots have died, they'll be less effective in battle and prone to desert. Primarily, that means commanding men like chess pieces in battle on a hex grid against brigands, necromancers, goblins and other beasts, but Battle Brothers is about managing men outside battle too. The Stalwart Standard were hiring again.īattle Brothers is a game about managing a mercenary company in a grim fantasy world. I sent him to block an enemy brigand on a ridge from moving forward and attacking down at my men, which he did successfully for two rounds before he was clubbed to death. Meinolf cost me just six gold, or one day's wages, because just a few turns into his first battle he was dead. My band, the Stalwart Standard, had a vacancy: the swordsman of the crew had died to a ghoul, so I outfitted this new, youngest member with partially intact and presumably bloody gear. While collecting a reward in the town of Birkenstrand, my band were approached by a townsman who insisted the kid was such trouble their best option was to foist him on me. Many of my mercenaries have died under arms, but Meinolf's death was the only tragedy.
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